Modulia Studio modules

3 months ago, Modulia Studio was released in Early Access on the Oculus Store. Early Access is great to work closely with users to improve the app and to offer the best experience possible. During these 3 months, you gave Modulia Studio great reviews, which is really encouraging, and you made constructive comments, which helped us a lot! Amongst the feedbacks you gave, you’ve shared a few concerns and the main one was the price of the pro edition of the app.

We have therefore decided to change the way we monetize Modulia Studio!

 

Only pay for the modules you need

 

Modulia Studio now has a store where you can unlock modules individually. You want to create with expressiveness to give life to your music productions? You can purchase the Expressive Keyboard for $7.99 to unlock unlimited access to it! You need to share different points of view with your audience? Buy the Camera device for $4.99 and share your playing avatar!

You have a demo time of 6 minutes a day so you can test every module and then only purchase the ones you want!

Modulia Studio modules

 

You can now save your projects for free

 

Saving is no longer restricted! You can save your virtual studio one day and find it back another day. Save as many studios as you want! You can also place as many devices as you want in your environment (it was previously restricted in the Free edition). Keyboards also have more scales and modes available (chromatic, major, minor, melodic minor, harmonic major, harmonic minor, pentatonic major, pentatonic minor, blues major, blues minor, ionian, dorian, phrygian, lydian, mixolydian, aeolian, locrian)

 

Introducing the Circular Keyboard

 

With the update 0.1.19 comes a new module: The Circular Keyboard! It allows you to play on a black and white keyboard made to surround you! It has a 180 and a 360 degrees mode to let you make the most of the Oculus Rift S’ inside-out tracking.

 

 

We will continue to develop new modules so if you have any suggestion feel free to tell us!

We are a small independent studio devoted to building a great VR music production tool and we are so happy to know you are already many who use our app! Do not hesitate to talk about it, to share what you create, to give us any feedback and to purchase modules if you can. All of this helps us a lot!

See you soon in VR!

Download Modulia Studio for free here.

William Dulot

Quest Rift S

Yesterday during F8 (the annual Facebook conference for developers), Mark Zuckerberg finally announced a release date for the long-awaited Oculus Quest and Oculus Rift S. And get ready, the future of VR is coming May 21st!! 😃

I’ve been really excited about these two devices since their first announcements so yesterday I had to watch the conference live to have the latest news about them.

F82019 livestream

 

After 35 minutes of speech about Messenger, Facebook, Whatsapp, Instagram but also and above all about privacy (which I think is the most important point for Facebook to work on to have a healthy ecosystem), Marc Zuckerberg gave the release date! He also said that the pre-orders were now opened and that all F8 attendees would get a free Oculus Quest (wish I could have been there…!).

 

Oculus Rift S

The Oculus Rift S is an upgrade of the Oculus Rift. It is way simpler to set up as it doesn’t have any external sensor. Indeed, Rift S’ tracking is inside-out. That means that the headset tracks its own position and the two controllers positions by itself. That’s a great thing because you won’t need to face the sensors anymore and so interacting with 360 environments will be way easier. For Modulia Studio that means even more workflow possibilities as you’ll be able to create instruments all around you!

Modulia Studio will be available day one on the Rift S. If you’re interested in PC-powered VR, I definately recommend you to get your Rift S!

 

The Oculus Quest is a huge step forward for VR! It is a whole standalone VR system with 6 degrees of freedom for both the headset and the controllers (that means that all of your movements are tracked). It is game-changing as you don’t need any PC and still enyoy a great VR experience anywhere you want!! Like the Rift S it has inside-out tracking but the major difference is that you are not constrained by a wire so you can have an even wider play area. In terms of freedom and portability it really opens new horizons. I have no doubt that the Quest will open the doors of VR to people that were hesitating until now!

Oculus Quest

For now it’s hard to say if Modulia Studio will be on the Quest quickly but that is one of my main goals. As the headset is not linked to a PC graphic card, apps need to be optimized enough but I think it’s really worth spending time on it! Having Modulia running on Quest would mean being able to control Ableton Live and other DAWs wirelessly and having an unlimited music studio with a really small amount of hardware.

I think that would definitely help bring the VR world and the music world together…!

 

William Dulot

VR Guy original
I’ve been making music with music production software such as FL Studio or Ableton Live for more than a decade. I have always been really grateful to live in an era when the access to creation and expression is easier than ever. With Modulia Studio, I’m trying, in turn, to build great tools for creative people to express themselves!

When I first discovered virtual and augmented reality back in 2015 as I was producing a friend’s album, I instantly had the feeling that these technologies would open great new perspectives for music creation and performance. In particular concerning human-computer interactions. As an engineering student I developed a first proof of concept of a virtual reality music controller app in 2016. The app received great reviews from artists and music teachers which gave me the motivation to continue the project full-time!

As virtual environments are not constrained by the laws of physics and today’s technologies allow us to interact with virtual intuitively, we can build digital music production interfaces that are more organic, more ‘human-scaled’. The action of turning knobs can be replaced by large arms movements, for example, which makes performance more visual. Artists can create, move, resize and delete music devices endlessly and save as many setups as they want which brings a fluidity in the creative process that is impossible with hardwares. And so much more…!

Immersive technologies bring a lot of opportunities for creative industries and the goal of Modulia is to work closely with artists to develop the tools that will help them shape the music masterpieces of tomorrow!

William Dulot